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Gestalt
Contents
Book I: A Visitor's Guide to The Realm
Preface
Part 1: What Is Gestalt?
Introduction
How to Play
The Hex Engine
Plot Points
Part 2: Characteristics
Possessing Characters
Relationships & Friend Roles
Phantasms
Call Sheets
Part 3: Character Facets
Facets
Features
Breeds
Mystiques
Part 4: Identity
Meta
Scenes
Castes
Awe
Part 5: Disciplines
Muscle Memories
Gigs
Part 6: The Chaos Gospels
Gnosis
Agnosis
Hexes
Arcana
Part 7: Gear
Artifacts
Weapons
Fetishes
Part 8: Conceits
Artefacts
Tropes
Foreshadows
Plot Armor
Book II: Kori's Grimoire
Introduction
Kori, the Director
How to Use This Site
Part 1: Master of Puppets
Kingdom Crawls
Evening Shades
Part 2: Directing Shared Realities
Isistra's Meadow
The Planet Halcyon
The Realm
The Dreamenders Labyrinth
Part 3: Directing Expeditions
Creating an Expedition
Creating Supporting Roles (NPCs)
Expedition Environs
Crafting an Alternate Reality Between Expeditions
Part 4: Facilitating or Abandoning Rules
Hosting, Facilitating
Director's Workshop
Appendix A: Kingdom Crawls
Kingdoms
Appendix B: Cast
Leading Roles
Supporting Roles
Featured Extras
Cryptids
Appendix C: Maps
Appendix D: Director Inspiration
Appendix E: Exploration
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