Kori, the Director
In Dragon cosmogony, Kori, the Director is Dragon of Stories, Time, Direction, Chaos, Context, and Imagination, oldest and trickiest of the Dragons, they who weave the story of the Realm, putting everything in its good and proper place. Kori is a trickster but also a guide, an organizer but also a mess. Kori refuses to be one thing, and refuses to concede anyone else is, either. They're better storytellers than that.
Kori is a genderless, purple and violet Dragon that can shapeslip into any form and size. Their personality can best be described as dissociative or composed of infinite personalities, each sharing only a few characteristics: they use tricks but not deception as a teaching tool, there is purple and/or violet somewhere on their form, and they do not fit into one gender, sex, species, race, or philosophical category. Depending on the tradition, this is either a) Kori's defense against chaos hexcraft and fetishization (by resisting archetype), b) another teaching technique to keep you off guard, c) that they are beyond such categorizations because they created them, or d) Kori can't actually tell lower creatures apart and gets things a bit muddled. Most agree it is likely a blend of all of these options.
In Punklore, the Director is the game organizer, referee, and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events. In effect, the Director controls all aspects of the game except for the actions of the players, and describes to the players what they see and hear.
The unique quality of a Director, and what separates them from Dungeon Masters, Storytellers, etc., is that a Director can, if they so choose, enter the game, as Kori. If written as a findable entity within a campaign, Kori should be played by the Director themselves. They may decide to flee, shapeslip, lie, or vanish at a whim without explaining motivations or for that matter anything--much like an actual deity--though it is recommended that the Puppetmaster serve some purpose to the tale or to recovering the original plot of the campaign. To stay in character, one must remember the trickster, Cheshire Cat-nature of the PM themselves and not be overly plainspoken or informative. Cryptic is good, funny-cryptic is best.
|The Art of The Realm|