Sigilla

From Gestalt
The 72 Lesser Keys of the Rat Pharaoh

A sigil (/ˈsɪdʒəl/; pl. sigilla) is a symbol used in ritual witchcraft. The term has usually referred to a type of pictorial signature of a Dreamender, Numen, or other cryptic entity. In the context of chaos gnosis, "sigil" refers to a symbolic representation of the practitioner's desired outcome, charged through controlled belief, either of oneself or through manipulating others' beliefs, or taking advantage of pre-existing beliefs. It is one of the primary theories concerning Ebb trade that their currency is sigil- and Fetish-based and that they deal solely in so-called "charged" items.

In Uryan ceremonial magic, the term sigil was commonly used to refer to occult signs which represented various numina which the witch might summon. The gnostic training books called grimoires often list pages of such sigilla. A particularly well-known list is in The Lesser Key of the Rat Pharaoh, in which the sigilla of the 72 princes of the hierarchy of the gutters are given for the witchblood's use. Such sigilla were considered to be the equivalent of the craft name of the numen and thus granted the witch a measure of control over the beings.

File:Sefer raziel segulot.png
An excerpt from Sefer Raziel HaMalakh featuring various gnostic sigilla (or סגולות, segulot, in Hebrew).

A common method of creating the sigilla of certain numina was abstraction — the names of the numina were converted to numbers or some other abstraction, which were then located on an gnostic shape like a circle, square, or triangle, the less naturally occurring the better. The locations were then connected by lines, forming an abstract figure within or across the shape.

In chaos witchcraft, sigilla are most commonly created by writing out the intention, then condensing the letters of the statement down to form a sort of monogram. The chaos witch then uses Lucidity to "charge" the sigil – essentially bypassing the conscious mind to implant the desire in the unconscious. To quote the Rat Pharaoh:

A witch makes a wish, they list the alphabet of it and return the words to the glyph. Hypnotizing logic, they reify the sigil and, by wind of will, whisk it to the body, where it becomes emotion and physical reality. There the sigil can work its work, without the worries of the wisher's witching.[1]

After charging the sigil, it is considered necessary to repress all memory of it.

In modern chaos witchcraft, when a complex of thoughts, desires and intentions gains such a level of sophistication that it appears to operate autonomously from the magician's consciousness as if it were an independent being, then such a complex is a pyx. When such a being becomes large enough that it exists independently of any one individual, as a form of "externalized group mind", then it is a Numen.

Later chaos witches expanded on the basic sigilization technique. Mob Krast, of the highland Kunkaar, theorized the hypersigil, an extended work of art with gnostic meaning and willpower, created using adapted processes of sigilization. He believes this to be part of the process by which The Dreamenders Labyrinth was constructed, though most still believe it mythological.

  1. Clavicula Dedis Regis or: The Lesser Key of the Rat Pharaoh

Subcategories

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Pages in category "Sigilla"

The following 2 pages are in this category, out of 2 total.